﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace GDD2_Game3
{
	class GameData
	{
		public Vector2 ScreenDimensions { get; set; }
		public Vehicle Vehicle { get; set; }
		public Track Track { get; private set; }
		public bool IsFinished { get; set; }
		public double GameTime { get; set; }
		public bool Fooled { get; set; }
		public string PreviousEffectMessage { get; set; }

		public GameData()
		{
			ScreenDimensions = new Vector2(1200, 900);
			Track = new Track(this);
			IsFinished = false;
			GameTime = 0.0;
			Fooled = false;
			PreviousEffectMessage = string.Empty;
		}
	}
}
